Story and Setting
The Protagonist's Role
The player character is an unnamed, silent survivor whose motivations are left to the player's imagination. This deliberate blank slate serves to immerse players directly into the game's world, making them feel as though they are the ones making impossible choices.
The protagonist's primary role is that of a gatekeeper, the sole arbiter of who is worthy of shelter and who is a threat to be eliminated. This position of power carries a heavy psychological burden, with the character's mental state visibly deteriorating as days progress.
The Visitor Threat
The Visitors are mysterious entities that have emerged from the ground to prey on humanity in its darkest hour. These masters of disguise perfectly mimic human appearance and behavior, making them nearly impossible to detect without careful scrutiny.
Game lore suggests Visitors may have once been human themselves, supported by their dirty fingernails—a result of digging themselves out of graves. This blurring of human and monster forces players to question their own perceptions of identity and humanity.
Visitor Behavior
- • Some believe they're genuinely human
- • Others take sadistic pleasure in tormenting
- • Two or more will kill all humans in the house
- • Exhibit range of self-awareness levels
The Role of FEMA
In the chaotic world of No, I'm Not a Human, the Federal Emergency Management Agency represents a semblance of order and authority. However, their role is complex and often ambiguous.
FEMA agents make periodic visits to check on survivors and remove apprehended Visitors. Players can acquire FEMA notices to mark suspicious guests for removal, providing a non-lethal elimination method.
However, hints suggest FEMA may have sinister agendas. One ending features forcible recruitment, indicating their interest in survivors may not be entirely altruistic.